IoT architecture for multisensorial media

Jalal, Lana;Popescu, Vlad;Murroni, Maurizio
2017-01-01

Abstract

One of the goals of next generation home entertainment is to provide realistic media contents to the users. Realistic media contents are media with multiple sensorial effects (mulsemedia) aimed at increasing user's experience through the five sense representation (i.e., taste, sight, touch, smell, and hearing). In this research area, a key issue is the interconnection between the various output devices that control the additional hardware, delivering the additional sensorial effects to the user. Besides the traditional point-to-point wired or wireless communication with the rendering devices for multisensorial media, novel communication architectures can be used, such as the ones based on the Internet of Things (IoT) paradigm. This paper presents an IoT-based architecture for Multisensorial Media, analysing the requirements and proposing a first proof of concept of the architecture.
2017
978-1-5386-3397-7
Media, Computer architecture, Multimedia communication, Entertainment industry, Rendering (computer graphics), Cloud computing, Streaming media
File in questo prodotto:
File Dimensione Formato  
IoT_architecture_for_multisensorial_media.pdf

Solo gestori archivio

Tipologia: versione editoriale
Dimensione 281.95 kB
Formato Adobe PDF
281.95 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Questionario e social

Condividi su:
Impostazioni cookie