Fitmersive games: Fitness gamification through immersive VR

SORRENTINO, FABIO;SPANO, LUCIO DAVIDE;SCATENI, RICCARDO
2016-01-01

Abstract

The decreasing hardware cost makes it affordable to pair Immersive Virtual Environments (IVR) visors with treadmills and exercise bikes. In this paper, we discuss the application of different gamification techniques in IVR for supporting physical exercise. We describe both the hardware setting and the design of Rift-a-bike, a cycling fitmersive game (immersive games for fitness). We evaluate the effectiveness of such techniques through a user study, which provides different insights on their effectiveness in designing such applications.
2016
Inglese
AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces
9781450341318
ACM
New York, NY
STATI UNITI D'AMERICA
7-10
212
215
4
13th ACM International Working Conference on Advanced Visual Interfaces, AVI 2016
Contributo
Esperti anonimi
7-10 June, 2016
Bari, Italy
internazionale
scientifica
Gamication; Immersion; Virtual Reality; Fitness
no
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Tuveri, Elena; Macis, Luca; Sorrentino, Fabio; Spano, LUCIO DAVIDE; Scateni, Riccardo
273
5
4.1 Contributo in Atti di convegno
reserved
info:eu-repo/semantics/conferencePaper
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