Extraction of the quad layout of a triangle mesh guided by its curve skeleton
USAI, FRANCESCO;LIVESU, MARCO;SCATENI, RICCARDO
2015-01-01
Abstract
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semi-regular quad mesh; it provides a structured domain for UV-mapping and parametrization. Our method is fast, one-click and it does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layoutFile | Dimensione | Formato | |
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QuadLayoutTOG.pdf Solo gestori archivio
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QuadLayout.pdf accesso aperto
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6.43 MB | Adobe PDF | Visualizza/Apri |
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