IoT architecture for multisensorial media

Jalal, Lana;Popescu, Vlad;Murroni, Maurizio
2017-01-01

Abstract

One of the goals of next generation home entertainment is to provide realistic media contents to the users. Realistic media contents are media with multiple sensorial effects (mulsemedia) aimed at increasing user's experience through the five sense representation (i.e., taste, sight, touch, smell, and hearing). In this research area, a key issue is the interconnection between the various output devices that control the additional hardware, delivering the additional sensorial effects to the user. Besides the traditional point-to-point wired or wireless communication with the rendering devices for multisensorial media, novel communication architectures can be used, such as the ones based on the Internet of Things (IoT) paradigm. This paper presents an IoT-based architecture for Multisensorial Media, analysing the requirements and proposing a first proof of concept of the architecture.
2017
Inglese
URUCON, 2017 IEEE
978-1-5386-3397-7
IEEE
Jalal, Lana, Popescu Vlad, Murroni Maurizio
1
4
4
IEEE URUCON 2017
Esperti anonimi
NOV 23-25, 2017
Montevideo, Uruguay
scientifica
Media, Computer architecture, Multimedia communication, Entertainment industry, Rendering (computer graphics), Cloud computing, Streaming media
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Jalal, Lana; Popescu, Vlad; Murroni, Maurizio
273
3
4.1 Contributo in Atti di convegno
reserved
info:eu-repo/semantics/conferencePaper
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