Extraction of the quad layout of a triangle mesh guided by its curve skeleton

USAI, FRANCESCO;LIVESU, MARCO;SCATENI, RICCARDO
2015-01-01

Abstract

Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semi-regular quad mesh; it provides a structured domain for UV-mapping and parametrization. Our method is fast, one-click and it does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout
2015
Quad mesh; Curve skeleton; Free-form modeling; Animation
Files in This Item:
File Size Format  
QuadLayoutTOG.pdf

Solo gestori archivio

Type: versione editoriale
Size 3.38 MB
Format Adobe PDF
3.38 MB Adobe PDF & nbsp; View / Open   Request a copy
QuadLayout.pdf

open access

Type: versione post-print
Size 6.43 MB
Format Adobe PDF
6.43 MB Adobe PDF View/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Questionnaire and social

Share on:
Impostazioni cookie