RiftArt: Bringing masterpieces in the classroom through immersive virtual reality

SPANO, LUCIO DAVIDE;SORRENTINO, FABIO;SCATENI, RICCARDO
2015-01-01

Abstract

The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, a VR tool for supporting the teaching and studying of Art History. Using riftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation. The environment supports both the teachers during the lesson and the students during rehearsal. The application, implemented completely using Web technologies, can be visualized on large screens and head mounted displays. Via the user test results we can say that the immersive VR visualization increases the motivation of high-school students towards studying Art History
2015
Inglese
Italian Chapter Conference 2015 - Smart Tools and Apps in Computer Graphics
978-3-905674-97-2
EuroGraphics
Aire-la-Ville
SVIZZERA
77
84
8
EuroGraphics Italian Chapter 2015
Esperti anonimi
October 15,16 2015
Verona, Italy
internazionale
scientifica
no
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Casu, Andrea; Spano, LUCIO DAVIDE; Sorrentino, Fabio; Scateni, Riccardo
273
4
4.1 Contributo in Atti di convegno
reserved
info:eu-repo/semantics/conferencePaper
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