Skeleton lab: an Interactive tool to create, edit, and repair curve-skeletons
USAI, FRANCESCO;SCATENI, RICCARDO
2015-01-01
Abstract
Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.File | Size | Format | |
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Barbieri2015SLI-min.pdf Solo gestori archivio
Type: versione editoriale
Size 2.65 MB
Format Adobe PDF
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2.65 MB | Adobe PDF | & nbsp; View / Open Request a copy |
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