Skeleton lab: an Interactive tool to create, edit, and repair curve-skeletons

USAI, FRANCESCO;SCATENI, RICCARDO
2015-01-01

Abstract

Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
2015
Inglese
Italian Chapter Conference 2015 - Smart tools and apps in computer graphics
978-3-905674-97-2
EuroGraphics
Aire-la-Ville
SVIZZERA
121
128
8
EuroGraphics Italian Chapter Conference 2015
Esperti anonimi
October 15,16 2015
Verona, Italy
internazionale
scientifica
no
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Barbieri, Simone; Meloni, Pietro; Usai, Francesco; Scateni, Riccardo
273
4
4.1 Contributo in Atti di convegno
reserved
info:eu-repo/semantics/conferencePaper
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