People
Faculty
PhD students and Post-Docs
- Valentino Artizzu
- Federico Cau
- Vittoria Frau
Research Interests
La ricerca del gruppo si focalizza principalmente sulla Computer Grafica (CG) e sull'Interazione Persona-Macchina (HCI). Il prof. Riccardo Scateni, che ha fondato il gruppo nel 2007, guida la ricerca nel campo della Computer Grafica, mentre il prof. Davide Spano, che è entrato a far parte del gruppo nel 2012, conduce la ricerca in HCI.
Ultimamente, i temi di ricerca affrontati sono i seguenti:
- Computer Graphics and Geometry Processing
- Digital Fabrication
- End-User Development per la realtà estesa
- Interazione Uomo Macchina applicata alla prototipazione di sistemi interattivi
- Surface and Volumetric mesh generation and optimization
- XR - Realtà Estesa (AR,VR,MR)
- eXplainable Artificial Intelligence (XAI)
More information available at the cg3hci website.
Events
- IS-EUD 2023, conferenza internazionale sull’End-User Development, 6-8 giugno 2023, Cagliari.
- STAG 2022, conferenza internazionale annuale organizzata dal capitolo italiano di Eurographics, 17-18 Novembre 2022, Cagliari.
- TDM Urban Computing School 2021, graduate school del progetto TDM, 21-25 Giugno 2021, Cagliari.
- ACM IUI 2020, Cagliari
- CHItaly 2017, conferenza biennale organizzata dal capitolo italiano di SIGCHI, 18-20 Settembre 2017, Cagliari
- STAG 2014, conferenza internazionale annuale organizzata dal capitolo italiano di Eurographics, 22-23 Settembre 2014, Cagliari
- EUROGRAPHICS 2012, conferenza annuale internazionale. 13-18 Maggio 2012, Cagliari
Research Collaborations
- Pierre Alliez, INRIA, Sophia Antipolis (Francia)
- Marco Attene, IMATI-CNR, Genova (Italia)
- Paolo Cignoni, ISTI-CNR, Pisa (Italia)
- Enrico Gobbetti, CRS4, Cagliari (Italia)
- Marco Livesu, IMATI-CNR, Genova (Italia)
- Kris Luyten, Hasselt University (Belgio)
- Riccardo Macis, Università degli Studi di Cagliari (Italia)
- Luigi Malomo, ISTI-CNR, Pisa (Italia)
- Alessandro Muntoni, ISTI-CNR, Pisa (Italia)
- Michael Nebeling, University of Michigan (USA)
- Laurence Nigay, University of Grenoble-Les Alpes (Francia)
- Philippe Palanque, University Paul-Sabatier, Toulouse III, (Francia)
- Daniele Panozzo, NY University (USA)
- Fabio Paternò, ISTI-CNR, Pisa (Italia)
- Fabio Pellacini, Università La Sapienza (Italia)
- Nico Pietroni, University of Technology, Sidney (Australia)
- Alla Sheffer, UBC University (Canada)
- Nava Tintarev, University of Maastricht (Netherlands)
Selected Publications
- Defining Configurable Virtual Reality Templates for End Users. V. Artizzu, G. Cherchi, D. Fara, V. Frau, R. Macis, L. Pitzalis, A. Tola, I. Blecic, L. D. Spano. Proceedings of ACM Hum. Comput. Interact. (2022). https://doi.org/10.1145/3534517
- PAVEL: Decorative Patterns with Packed Volumetric Elements. F. A. Fanni, F. Pellacini, R. Scateni, A. Giachetti. ACM Transaction on Graphics (2022). https://doi.org/10.1145/3502802
- Automated generation of flat tileable patterns and 3D reduced model simulation. I. Manolas, F. Laccone, G. Cherchi, L. Malomo, P. Cignoni. Computer & Graphics (2022). https://doi.org/10.1016/j.cag.2022.05.020
- Generalized Adaptive Refinement for Grid-based Hexahedral Meshing. L. Pitzalis, M. Livesu, G. Cherchi, E. Gobbetti, R. Scateni. ACM Transaction on Graphics. https://doi.org/10.1145/3478513.3480508
- First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places. I. Ble?I?, S. Cuccu, F.A. Fanni, V. Frau, R. Macis, V. Saiu, M. Senis, L. D. Spano, and A. Tola. Journal on Computing and Cultural Heritage (2021). https://dl.acm.org/doi/abs/10.1145/3446977
- Optimal Dual Schemes for Adaptive Grid Based Hexmeshing. M. Livesu, L. Pitzalis, G. Cherchi. ACM Transaction on Graphics (2021). https://doi.org/10.1145/3494456
- Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines. S. Nuvoli, A. Tola, A. Muntoni, N. Pietroni, E. Gobbetti, R. Scateni. Computer Graphics Forum (2021). https://doi.org/10.1111/cgf.142625
- Engineering Task-based Augmented Reality Guidance: Application to the Training of Aircraft Flight Procedures. G. Lallai, G. Loi Zedda, C. Martinie, P. Palanque, M. Pisano, L. D. Spano. Interacting With Computers (2021). https://doi.org/10.1093/iwcomp/iwab007
- Fast and Robust Mesh Arrangements using Floating-point Arithmetic. G. Cherchi, M. Livesu, R. Scateni, M. Attene. ACM Transaction on Graphics (2020). https://doi.org/10.1145/3414685.3417818
- DG3: Exploiting Gesture Declarative Models for Sample Generation and Online Recognition. S. Dessì, L.D. Spano. Proceedings of ACM Hum. Comput. Interact. (2020), ACM EICS 2020 Honorable Mention Award. https://doi.org/10.1145/3397870
- Real-Time Deformation with Coupled Cages and Skeletons. F. Corda, J. M. Thiery, M. Livesu, E. Puppo, T. Boubekeur, R. Scateni. Computer Graphics Forum (2020). https://doi.org/10.1111/cgf.13900
- Deterministic Linear Time Constrained Triangulation using Simplified Earcut. M. Livesu, G. Cherchi, R. Scateni, M. Attene. IEEE transactions on Visualization and Computer Graphics (2020). https://doi.org/10.1109/TVCG.2021.3070046
- Selective Padding for Polycube-based Hexahedral Meshing. G. Cherchi, P. Alliez, R. Scateni, M. Lyon, D. Bommes. Computer Graphics Forum (2019). https://doi.org/10.1111/cgf.13593
- PAC-PAC: end user development of immersive point and click games. F. A. Fanni, M. Senis, A. Tola, F. Murru, M. Romoli, L. D. Spano, I. Bleccic, G. A. Trunfio. International Symposium on End User Development. (2019). 10.1007/978-3-030-24781-2_20
- Skeleton based cage generation guided by harmonic fields. S. Casti, M. Livesu, N. Mellado, N. A. Rumman, R. Scateni, L. Barthe, E. Puppo. Computers & Graphics (2019). https://doi.org/10.1016/j.cag.2019.04.004
- QuadMixer: Layout Preserving Blending of Quadrilateral Meshes. S. Nuvoli, A. Hernandez, C. Esperança, R. Scateni, P. Cignoni, N. Pietroni. ACM Transaction on Graphics (2019). https://doi.org/10.1145/3355089.3356542
- Fabrication Oriented Shape Decomposition Using Polycube Mapping. F. A. Fanni, G. Cherchi, A. Muntoni, A. Tola, R. Scateni. Computer & Graphics (2019). https://doi.org/10.1016/j.cag.2018.10.010
- DEICTIC: A compositional and declarative gesture description based on hidden markov models. A. Carcangiu, L.D. Spano, G. Fumera, F. Roli, International Journal of Human Computer Studies (2019). https://doi.org/10.1016/j.ijhcs.2018.09.001
- Mill and fold: Shape simplification for fabrication. A. Muntoni, S. Nuvoli, A. Scalas, A. Tola, L. Malomo, R. Scateni. Computer & Graphics (2019). https://doi.org/10.1016/j.cag.2019.03.003
- Axis-Aligned Height-Field Block Decomposition of 3D Shapes. A. Muntoni, M. Livesu, R. Scateni, A. Sheffer, D. Panozzo. ACM Transaction on Graphics (2018). https://doi.org/10.1145/3204458
- Comparing 3D trajectories for simple mid-air gesture recognition. F.M. Caputo, P. Prebianca, A. Carcangiu, L.D. Spano, A. Giachetti. Computer &Graphics (2018) https://doi.org/10.1016/j.cag.2018.02.009
- An environment for End-User Development of Web mashups. G. Ghiani, F. Paternò, L.D. Spano, G. Pintori. International Journal of Human-Computer Studies (2016). https://doi.org/10.1016/j.ijhcs.2015.10.008
- Polycube Simplification for Coarse Layouts of Surfaces and Volumes. G. Cherchi, M. Livesu, R. Scateni, Computer Graphics Forum (2016). https://doi.org/10.1111/cgf.12959
- Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes. M. Livesu, A. Muntoni, E. Puppo, R. Scateni. Computer Graphics Forum (2016). https://dl.acm.org/doi/10.5555/3151666.3151691
- An interactive editor for curve-skeletons: SkeletonLab. S. Barbieri, P. Meloni, F. Usai, L. D. Spano, R. Scateni. Computer & Graphics (2016). https://doi.org/10.1016/j.cag.2016.08.002
- Extraction of the quad layout of a triangle mesh guided by its curve skeleton. F. Usai, M. Livesu, E. Puppo, M. Tarini, R. Scateni. ACM Transaction on Graphics (2015). https://doi.org/10.1145/2809785
- PolyCut: Monotone Graph-Cuts for PolyCube Base-Complex Construction. M. Livesu, N. Vining, A. Sheffer, J. Gregson, R. Scateni. ACM Transaction on Graphics (2013). https://doi.org/10.1145/2508363.2508388
- Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull. M. Livesu, F. Guggeri, R. Scateni. IEEE Transactions on Visualization and Computer Graphics (2012). https://doi.org/10.1109/TVCG.2012.71
Alumni
- Simone Barbieri
- Daniela Cabiddu
- Alessandro Carcangiu
- Sara Casti
- Fabrizio Corda
- Filippo Andrea Fanni
- Giovanni Laerte Frongia
- Fabio Guggeri
- Samuel Aldo Iacolina
- Marco Livesu
- Giorgio Marcias
- Stefano Marras
- Alessandro Muntoni
- Claudio Mura
- Stefano Nuvoli
- Luca Pitzalis
- Marianna Saba
- Alceste Scalas
- Alessandro Soro
- Fabio Sorrentino
- Alessandro Tola
- Francesco Usai