An improved Marching Cube algorithm for 3D data segmentation

MASALA, GIOVANNI LUCA CHRISTIAN;GOLOSIO, BRUNO;
2013-01-01

Abstract

The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It is based on a division of the data volume into elementary cubes, followed by a standard triangulation inside each cube. In the original formulation, the marching cube algorithm is based on 15 basic triangulations and a total of 256 elementary triangulations are obtained from the basic ones by rotation, reflection, conjugation, and combinations of these operations. The original formulation of the algorithm suffers from well-known problems of connectivity among triangles of adjacent cubes, which has been solved in various ways. We developed a variant of the marching cube algorithm that makes use of 21 basic triangulations. Triangles of adjacent cubes are always well connected in this approach. The output of the code is a triangulated model of the isosurface in raw format or in VRML (Virtual Reality Modelling Language) format.
2013
Inglese
184
3
777
782
6
http://dx.doi.org/10.1016/j.cpc.2012.09.030
Esperti anonimi
3D imaging; Surface triangulation
Available online 29 September 2012
Masala, GIOVANNI LUCA CHRISTIAN; Golosio, Bruno; Oliva, P.
1.1 Articolo in rivista
info:eu-repo/semantics/article
1 Contributo su Rivista::1.1 Articolo in rivista
262
3
none
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