RiftArt: Bringing masterpieces in the classroom through immersive virtual reality
SPANO, LUCIO DAVIDE;SORRENTINO, FABIO;SCATENI, RICCARDO
2015-01-01
Abstract
The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, a VR tool for supporting the teaching and studying of Art History. Using riftArt the teachers can configure virtual museum rooms, with artwork models inside, and enhance them with multimodal annotation. The environment supports both the teachers during the lesson and the students during rehearsal. The application, implemented completely using Web technologies, can be visualized on large screens and head mounted displays. Via the user test results we can say that the immersive VR visualization increases the motivation of high-school students towards studying Art HistoryFile | Size | Format | |
---|---|---|---|
Casu2015RBM.pdf Solo gestori archivio
Type: versione editoriale
Size 1.75 MB
Format Adobe PDF
|
1.75 MB | Adobe PDF | & nbsp; View / Open Request a copy |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.