Using Autonomous Agents to Implement Avatars for a Computer Game. Utilizzazione di agenti autonomi per realizzare “avatar” all’interno di un videogioco

ARMANO, GIULIANO;VARGIU, ELOISA
2000-01-01

Abstract

This paper briefly describes an architecture for implementing intelligent autonomous agents that “live” in a virtual world created for a computer game, and must interact with it by suitably planning and executing in a dynamic and not-completely accessible environment. In particular, we are currently working on a two-pass vertically layered architecture, designed to deal with a complex environment. Such an architecture is currently based on three levels of abstraction (i.e., situated, strategic and deliberative), but has been designed for being easily generalized to a N-levels architecture, depending on the given environment and task complexity. Each layer controls the underlying one, so that an agent behavior is supported by a clean hierarchical organization.
2000
Inglese
Proc. del XXXVIII Congresso Annuale AICA (AICA 2000)
ITALIA
1
11
11
Congresso Annuale AICA
Esperti anonimi
27-30 Settembre 2000
TAORMINA, Italy
nazionale
scientifica
no
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Armano, Giuliano; Vargiu, Eloisa
273
2
4.1 Contributo in Atti di convegno
open
info:eu-repo/semantics/conferencePaper
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